Developer Documentation

QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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Using View Objects

QuickDraw 3D supplies routines that you can use to create view objects, attach cameras, renderers, and other objects to them, and render images in those view objects. This section describes how to accomplish these tasks.

After instantiating a view object you can no longer register a new object; doing so will put the view memory structure out of sync. For example, if you register or unregister a shape object while a view is instantiated, the system will crash because the view stacks have become invalid.

Creating and Configuring a View

Rendering an Image


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